using Data;
using MoonFramework.Template;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Config
{
    [CreateAssetMenu(fileName = "时间配置", menuName = "Config/时间配置")]
    public class TimeConfig : BaseConfig
    {
        [LabelText("时间状态/阶段数据")]
        public TimeStateData[] timeDatas;
    }
}